I am a Hard Surface 3D Artist trying to help people learn.
With over 15 years of professional experience in 3D modeling, the need to continuously learn and evolve my technique and understanding of 3D art is what drives me. I care about the pursuit to better myself as an artist, and to help the people I work with.
Notable achievements: Won an award from NASA while sleep-deprived, developed games for giant hamster balls, was featured on the Unreal Engine showcase for real-time cinematics (back when UDK was a thing), and I make my own beef jerky.
Semi-Functional Autistic Person. I'll shake your hand, but don't expect me to know when to let go.
I make content and solve problems for Marmoset Toolbag. Legit dream job.
I worked on weapon assets for Overwatch 2
I self-demoted from Lead to Senior to keep from burning out. I also really missed doing art.
Provided high poly, and textured low polys for realistic weapon models.