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Actual Next Project - Robot Arm Thinger

Work In Progress / 08 June 2019

Soooo, about that last blog post on starting a new gun. Yeah, that didn't happen. A few weeks after posting that we started on a slew of new weapons at work and have been working on those since December. I have had no desire to work on another weapon after all that. 

I figured I should try to finally learn animating and rigging in MODO. I also want to treat this as if it was a project for work. That means going into more modeled detail that I would normally do, with the exception that I wouldn't model the internals. I expect the low poly to be around 300k tris. Maybe more if I include a weld/grip tool. A secondary goal would be to get it in engine and try my hand at VFX/lighting/cinematics.  

Here's the current state of affairs. The blockout is in blue while the in-progress detail pass is in grey:

And here's the reference I'm basing it off of. Might have the big grey cylinder thing in the bottom left be an "if I have the time and feel like it" addition:

I've also decided I won't be messing with the fabric cable wraps. I don't have the time/sanity to learn Marvelous Designer right now. I'll have to come up with some other kind of sheathing that isn't such a pain in the ass. 

Oh, and this will naturally be made primarily with MeshFusion in MODO, because it's the tits. Speaking of which, I also have a couple weapons made entirely with MeshFusion in the upcoming Predator: Hunting Grounds game :)